
At 172 pages, "Heart of A Colt" is my first graphic novel. The project started in 2011 and finished in the same year.
The story is simple and the writing even simpler, but the subject matter(s) may
not be easy to deal with for some readers. Parents might not want their very young children to read it.
The target audience is most likely young adults (ages 14 and up). (buy
recommended size version on IndyPlanet, or
6x9 version with white margins on Amazon)

At 8 pages only, "First Capture" was done for a comics workshop. The story is an analogy of
the basic rules of the training game for GO - a strategy game invented thousands of years ago in China.
It's suitable for all ages, even without any knowledge of the game.

At 12 pages only, "Capture Race" is another analogy of a Go game concept.
It's suitable for all ages, though the complexity of the specific game problem mentioned
may go over the heads of casual readers.

At 13 pages only, "Capture the Cranes In Their Nest" is part of a series on Go proverbs, commissioned by the American Go Foundation.

At 12 pages only, "Monkey Jump" is part of a series on Go proverbs, commissioned by the American Go Foundation.

At 8 pages only, "Strange Things happen at the one-two point" is part of a series on Go proverbs. The story is simple, but
the context of the game may be difficult for beginning players to grasp.

At 109 pages, "Lester Crenshaw Is Dead" is a funny tale about a geek-turned-vampire who sucks at his new undead career. The story is written by Tony DiGerolamo. If you like what you read on his website,
you can buy a copy through Amazon or possibly at your local book store.

If you would like to commission me to create a mini-comic (around 8 pages) for use as demo
or pitch-material to mainstream publishers, feel free to email me and we can discuss the details.
Thank you for your interest. :)